Nvidia says multi-GPU UMAP can process 870GB of vector data in 8 minutes

Nvidia says multi-GPU UMAP can process 870GB of vector data in 8 minutes

N
News Editor
2026-08-18 17:07:20
Nvidia said in a technical blog post on Aug. 19 that cuML and cuVS now include multi-GPU UMAP support, allowing large-scale vector-data dimensionality reduction to run across multiple GPUs while preserving embedding quality and cutting runtime. The company said that on a DGX system with eight H100 GPUs, testing on the MIRACL dataset, which contains 106 million vectors and about 870GB of data, the end-to-end process finished in 8 minutes. Nvidia said the result represents up to a 74x speedup versus an estimated CPU implementation. It also said a prior CPU approach could not complete the full workload even with 2TB of memory. The method splits data into multiple clusters, builds local k-nearest-neighbor graphs in parallel across GPUs, and then merges them into a global graph to bypass single-GPU memory limits.
Nvidia said on Aug. 19 that its cuML and cuVS libraries now support multi-GPU UMAP, a feature designed to spread large-scale vector-data dimensionality reduction across several GPUs while keeping embedding quality intact and cutting runtime. The company said the approach is aimed at UMAP jobs that can run into the hundreds of gigabytes. Those workloads, Nvidia said, could previously take hours or even days. In testing on a DGX system with eight H100 GPUs, Nvidia said the MIRACL dataset — which contains 106 million vectors and totals about 870GB — was processed end to end in 8 minutes. Nvidia said the result was up to 74 times faster than an estimated CPU implementation. The company also said a CPU-based setup was unable to complete the full workload even with 2TB of memory. Nvidia said the method works by splitting the data into multiple clusters, building local k-nearest-neighbor graphs in parallel on different GPUs, and then merging them into a global graph. That design, the company said, helps bypass the memory limits of a single GPU.
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