VICUNA has released new details about VINAVerse, a metaverse-focused platform that aims to move beyond conventional visual and audio immersion by adding scent and haptic feedback to digital experiences. According to the project’s published materials, the initiative is backed by investors in the UAE and launched by OSDT, a licensed company based in Dubai. The team describes itself as composed of award-winning AI and blockchain scientists and researchers.
The project positions itself at the intersection of virtual reality, augmented reality, blockchain, and sensory technology. Its broader objective is to create a digital environment in which users can not only see and hear virtual worlds, but also experience physical-like sensations such as touch and smell. In the project’s framing, this could reshape how users interact with games, shopping environments, entertainment venues, and other metaverse-native applications.
A Multi-Sensory Metaverse Thesis
VINAVerse is presented as VICUNA’s proprietary version of the metaverse. Rather than focusing only on avatars, digital items, and virtual land, the platform emphasizes what it calls a sense-enriched digital life. The stated goal is to expand immersion by integrating sensory layers that mimic real-world experiences more closely than standard VR environments.
In its promotional description, VICUNA argues that the next stage of metaverse development should involve a richer blend of physical and digital signals. This includes the ability to smell objects and environments, receive tactile cues during gameplay or interaction, and potentially connect these functions to blockchain-based identity, finance, and digital commerce rails.
The company says VINAVerse will be available both as a standalone application and as an integration option for outside businesses through SDK and API tools. That approach suggests an ambition to serve not only end users, but also brands and enterprises looking to embed immersive commerce or interactive services into their own platforms.
What VINAVerse Plans to Include
Based on the released material, the VINAVerse ecosystem is designed as a broad product suite rather than a single application. The project lists several components, including VINA FitNet, Meta-ID, a bridge between traditional banking and decentralized finance, a blockchain-based messenger, MetaZoo, ReferNet, democratized ads, and MetaCredit.
This product mix indicates that VICUNA wants to build an ecosystem combining identity, communication, finance, referral systems, commerce, and immersive content. In practical terms, the platform appears to be targeting multiple user flows at once: digital shopping, metaverse entertainment, peer-to-peer activity, gaming, and token-enabled financial services.
The project also says users and businesses will be able to design and sell digital elements inside the ecosystem. It adds that user-to-user sales, events, and gaming experiences are expected to be supported. VICUNA further claims that acceptable digital assets could eventually connect back to physical-world utility through what it calls a credit bridge.
Scent Technology as a Differentiator
The most distinctive part of VICUNA’s pitch is its digital scent layer. The company describes this as a technology stack that enhances immersion without interrupting the user experience. In its own examples, users could encounter a tropical rainforest and smell the environment, or step into other virtual settings where aromas are paired with visuals and sound.
According to the project, the platform uses computer vision and automatic smell generation to identify objects and categories of scents. It also says it relies on dynamic scent-generation cartridges to produce a wide range of smell outputs using a limited number of cartridges, while remaining aligned with health and safety standards.
If successfully implemented, that capability could be relevant for more than entertainment. VICUNA explicitly links smell-enabled scenes to shopping and digital-life applications, arguing that higher levels of sensory realism could improve commercial engagement and enrich virtual retail environments. While that claim remains promotional, it reflects a wider industry effort to differentiate metaverse experiences through deeper immersion rather than purely graphical upgrades.
Gaming, VR, and Real-World Sensation Claims
The project says it intends to release a virtual reality game with real sensations, describing a gameplay model in which users can feel an opponent’s movement and strikes through advanced haptic and sensory tools. That would place VICUNA in a niche segment of the VR market where hardware, content design, and software synchronization must work together to deliver convincing real-time feedback.
Beyond gaming, the company also references future applications such as 4D restaurants and other immersive use cases that blend virtual worlds with sensory overlays. These examples underline the project’s broader thesis: that the next generation of digital platforms could be defined not just by 3D spaces and tokenized assets, but by sensory participation that makes virtual settings feel more tangible.
MetaZoo and the Conservation Angle
Another notable component is MetaZoo, which VICUNA frames as a metaverse and augmented-reality-based zoo experience. Instead of displaying animals in cages, the project says it wants to create digital environments where users can observe animals moving through naturalistic habitats in real time.
The concept is positioned as both educational and gamified. VICUNA says users would be able to explore settings such as African plains or coral reefs from home, while interacting with content intended to replicate the experience of visiting a zoo. The company adds that ticket sales would be donated to conservation projects worldwide, presenting MetaZoo as a mechanism for both engagement and wildlife support.
That conservation-focused messaging forms part of the project’s wider mission statement, which also mentions protecting animals, opening up job opportunities through monetization models, and building a financial bridge between the real and virtual worlds.
VINA Token and Crypto Infrastructure
At the center of the ecosystem is the VINA token, which the project identifies as the crypto layer for services across the platform. VICUNA says the token launched in a private sale in June 2022, with a public presale underway at the time of the published material. The company also states that the token had been confirmed for listing on major crypto exchanges, though no specific exchange names are provided in the source text.
The project says the token price moved from $0.02 in June 2022 to $0.14 at the time of writing in the original material. It describes this as exponential growth and ties the token’s value proposition to DeFi services, business participation, and user access to next-generation digital life and metaverse applications.
Technically, VINA is built on Binance Smart Chain using the BEP20 standard, with a stated total supply of 4.5 billion tokens. The company says its blockchain developers are working on additional ways to integrate digital currency into everyday life, and it presents the token as a means to make movement between fiat, digital currency, and credit more seamless.
Roadmap and Project Timeline
VICUNA outlines a phased rollout beginning in Q2 2022. According to the roadmap described in the source material, the later part of 2022 was intended to include the public sale and the initial release of VINAVerse. The project then points to 2023 as the period for rolling out MetaZoo and FitNet in subsequent phases.
The timeline also includes continued expansion of sensory features inside the broader VINA ecosystem. Touch and smell are presented not as standalone experiments, but as native functions meant to support multiple products across gaming, shopping, events, and digital services.
Context and Disclosure
It is important to note that the source article is explicitly labeled as a sponsored post. That means the claims regarding product capabilities, investor backing, token growth, exchange listing plans, and future milestones come primarily from the project’s own published materials rather than from independently verified reporting within the article itself.
Even so, the VICUNA pitch is notable for how clearly it identifies a strategic theme in immersive technology: the attempt to combine blockchain infrastructure with multi-sensory VR/AR experiences. Whether that model can gain adoption will depend on execution across hardware, software integration, content quality, regulatory considerations, and the credibility of the token economy around it.
For now, VINAVerse stands out as a metaverse proposal built around a specific differentiator. Instead of competing only on graphics, avatars, or token utility, it is trying to define a broader category of digital interaction where smell, touch, finance, identity, and virtual commerce converge inside a single platform.

