Lingose is a project building an on-chain game ID system, where user behaviors in Web3 games are captured to create verifiable identity credentials. Its governance token $LING has a total supply of 10 billion, with approximately 6.24 billion in circulation as of May 25, 2026. The all-time high price of LING was $0.02, but the current price has seen a significant decline, with exact figures not yet disclosed.
Project Overview: On-Chain Gaming Identity
Lingose aims to establish a game ID system based on blockchain data, providing qualification certificates by capturing users' behavior in Web3.0. Every step and achievement in Web3.0 games becomes users' own value embodiment, helping to build their own Web3.0 identity brand.
To encourage users to improve their qualification certificates and better showcase themselves in GameFi, Lingose created a "Double NFT + Lingose Token + Governance Token" economic model. Users can easily achieve "Click to Earn" while enhancing their self-worth.
Tokenomics: Dual Token Mechanism
The project features two tokens: the governance token LING and the platform token LGT. LING focuses on the whole ecology construction with a total supply of 10 billion. LGT is used to reward users for completing campaigns, with the following utilities:
- Users earn LGT rewards for completing each campaign;
- Platform divides into ordinary user zone and professional user zone; identity NFT holders can participate in professional zone for higher rewards;
- Game publishers use LGT as rewards, and the Lingose platform charges a service fee;
- Users can consume LGT to register for game competitions;
- The platform will launch blind boxes and game NFT trading, charging service fees.
Users must obtain an Identity NFT to earn campaign rewards. Each campaign consumes Energy NFT, which is obtained by spending LGT. Identity NFTs are classified into 5 levels: Rookie, Veteran, Expert, Master, and Artist, each with different attributes and rights.
Price Performance and Market Impact
LING's all-time high of $0.02 has experienced a massive decline. The current price weakness reflects overall GameFi sector cooldown and the pressure from a relatively large circulating supply. With a total supply of 10 billion, if there is no sustained burn mechanism or strong ecosystem demand, the token price may stay depressed for an extended period.
However, if the on-chain game ID system successfully attracts more game publishers and users, the utility of both LGT and LING could increase. Upcoming features like blind box sales and NFT trading might boost token demand.
Storage and Distribution
LING can be stored in custodial wallets on exchanges or self-custody wallets (including hardware wallets and third-party crypto custody services). As only 62.4% of the total supply is currently circulating, future token unlocks could pose additional selling pressure.

