Microsoft shifted Xbox more heavily toward the Game Pass subscription model after struggling to gain ground in the console market, and backed that move with major content spending. The company spent more than $80 billion acquiring ZeniMax Media and Activision Blizzard, bringing franchises such as Call of Duty, Fallout, Doom, World of Warcraft and Candy Crush under its umbrella in an effort to keep more players inside the Xbox ecosystem.
That strategy, however, has not produced the result Microsoft wanted. ABMedia, citing analysis from The Wall Street Journal, said one core problem was Xbox’s adoption of a Netflix-style subscription approach that placed blue-chip games inside Game Pass, including day-one access for flagship releases such as Call of Duty.
Putting flagship titles into subscriptions cut Xbox margins to 3%
Microsoft used high-profile game franchises to make Game Pass more attractive, but the economics of the game industry remain difficult. Big-budget titles can cost hundreds of millions of dollars to make. Once those games are bundled into a relatively cheap monthly subscription, the traditional high-margin retail model takes a hit.
The report said Call of Duty had previously been able to sell tens of millions of copies at a $70 retail price. In trying to attract more subscribers, Microsoft gave up a more predictable revenue stream tied to direct unit sales. The Wall Street Journal’s analysis said the new pricing strategy did not generate the expected return on investment and pushed Xbox’s overall profit margin down to just 3%, forcing Microsoft to cut jobs and trim parts of the business to contain losses.
Xbox has recently cut nearly 3,200 jobs and closed five game studios. The source ties those moves to weaker-than-expected returns from the subscription model and to the financial strain created by Microsoft’s earlier spending and pricing decisions.
Subscriber growth missed targets, and a price hike led to short-term losses
Game Pass also failed to hit Microsoft’s internal growth target. The company had expected the service to reach 77 million subscribers this year, but the actual number is only close to half that level. The report said that points to softer demand after the end of the pandemic-era surge.
Microsoft also tried to improve its financial structure by raising the monthly fee for its top-tier plan from $19.99 to $29.99. That increase led to a notable loss of users in a short period, pushing the company to reassess its pricing strategy.
Microsoft changes management and revises its distribution plan
With revenue and profitability both under pressure, Microsoft appointed Asha Sharma as Xbox’s new CEO. The report said Sharma brings experience in e-commerce platforms and artificial intelligence management, and Microsoft expects that cross-industry background to bring a different operating logic to Xbox even though she does not come from the game business.
Despite layoffs and restructuring, Microsoft is still trying to increase the number of active players. To reduce its dependence on traditional console hardware sales, Xbox is preparing to extend its services across smartphones, personal computers and other smart devices.
Microsoft is also changing how it handles Game Pass releases. According to the report, major titles will no longer be added to the subscription catalog on the first day they launch, a clear shift from the earlier model that used day-one access as a central selling point.

