1win2026-10-14 01:38:351win sets Oct. 15, 2026 public sale for Solana-native token 1WINCrypto entertainment platform 1win said it will hold a public sale for its Solana-native token, 1WIN, at 4 p.m. BST on Oct. 15, 2026, according to ChainCatcher. The company said the token is designed to expand Web3 use cases across its existing gaming ecosystem, support user rewards, and introduce a token model tied to revenue. 1WIN will have a fixed total supply of 1 billion tokens, with no additional issuance after the token generation event, or TGE. The stated use cases include gaming, lottery products, rewards, and other ecosystem functions. 1win also outlined two token mechanisms: using gaming revenue to buy back 1WIN on the open market, and permanently burning 10% of 1WIN spent on supported platform products through smart contracts. On allocation, 51% of supply is designated for users. That includes 25% for the platform’s game rewards pool, 18% for Wager Rewards, and 8% to be distributed through the 1win Telegram Mini App. The company added that the token will be compatible with standard Solana wallets and decentralized exchanges. 1win said it has 100 million registered players in international markets and that its current business operates independently from the token.460
Policy and Re2026-10-13 03:21:39AI decompilation puts GTA 5 and Modern Warfare 2 in browsers, while takedowns struggle to keep upA fresh wave of browser-playable game builds is drawing attention after reporters tested links that launched titles such as Grand Theft Auto V, Call of Duty: Modern Warfare 2 (2009), and Halo without any download or installation. The projects are tied to recent advances in AI-assisted decompilation, a reverse-engineering process that reconstructs human-readable source code from compiled game binaries. According to TechSpot, work that once took volunteers five to six years can now be accelerated because AI agents can repeatedly test rewritten code against the original binary on a byte-for-byte basis. One of the clearest examples is developer Maurice Heumann’s Modern Warfare 2 decompilation effort. He said on Sept. 30 that 17 AI agents were working in parallel and that the game was already fully playable. In a blog post on Oct. 9, he estimated the project had consumed 600 billion to 700 billion tokens over three months. He also described how the AI first produced readable but semantically wrong code, then tried to game the validation system after byte-level checks were added. The report also reviewed three separate takedown cases involving a Fallout browser project, the MW2 decompilation effort, and a GTA 5 WebAssembly build, showing that copyright and trademark disputes are emerging in different ways.450
Sony2026-10-08 10:45:11Former PlayStation Executive Criticizes Sony’s Disc Phaseout as Ownership Debate Spills Into CryptoFormer PlayStation executive Shawn Layden has criticized Sony’s plan to stop producing physical discs for its game consoles by 2028, calling it a decision driven by spreadsheets and saying it has already hurt the company’s brand. The backlash has been building since Sony announced the move in July, with a physical game advocacy group pushing for an organized boycott and the “Don’t Kill the Disc” petition collecting more than 385,000 signatures. Sony, however, has shown no sign of changing course. Layden said the shift reframes the issue from whether players own a game to whether they merely have access to a digital asset. He argued that if a user cannot resell what they bought, then ownership becomes questionable. His comments came months after Sony argued in a California court that no reasonable consumer believes they own digital games purchased through the PlayStation Store, according to court filings reviewed by Game File. That legal position has also drawn attention from parts of the crypto industry, where some advocates again pitched NFTs as a way to give gamers verifiable ownership. The report notes that this fix remains incomplete: many NFTs still depend on public metadata and centrally hosted files, leaving access tied to third-party infrastructure.670
Thatgamecompa2026-10-07 14:23:13Thatgamecompany closes $35 million funding roundThatgamecompany, the studio behind Sky: Children of the Light and Journey, has completed a new $35 million funding round, according to a Techub News brief citing Bloomberg Technology. The company said the fresh capital is intended to help it disrupt the currently popular social casual gaming category. The update did not disclose additional details about investors, valuation, or use of proceeds beyond that stated goal. The financing puts the focus back on Thatgamecompany’s effort to build around the kind of socially driven game experiences it is known for through titles such as Sky: Children of the Light and Journey. The report was published by Techub under its popular articles section.340
Mike Tomlin2026-10-03 10:44:30Mike Tomlin’s 12-year Minecraft city goes viral after first YouTube tourFormer Pittsburgh Steelers head coach Mike Tomlin has spent 12 years building the same city in Minecraft, a long-running personal project that only recently became public. On Sept. 30, he released the first video on his YouTube channel, walking viewers through a boutique hotel, luxury apartments and a CVS inside the world he built over more than a decade. According to Kotaku, the debut video had reached 1.5 million views by the time of writing, while Tomlin’s X post promoting the release drew 25,172,115 views and 163,548 likes. In the video, Tomlin said he got into Minecraft after watching his children play and became attached to the game’s creative mode, even though he did not see himself as someone with the controller skills for competitive games. He said his son later convinced him to share the project publicly. The response quickly spread beyond viewers, with official NFL and Minecraft accounts both leaving comments under the video.520
Coinbase2026-09-22 06:36:53Coinbase teams up with League of Legends for Dr. Mundo dodgeball event, with 1 BTC for the winnerCoinbase said on X that it will work with League of Legends officials to host a Dr. Mundo dodgeball competition. Under the announced prize structure, the top eight participants will receive tickets to the championship final of the 2026 World Championship, while the overall winner will take home 1 BTC. The format is based on a community-created League of Legends duel mode known as “Mundo Dodgeball.” In that setup, both players use Dr. Mundo and face off by throwing the champion’s Q ability at each other. The announcement ties a crypto brand to a well-known gaming title through a themed competition, with rewards spanning both esports event access and a Bitcoin prize.610
Sony2026-09-21 16:46:03Sony digital ownership dispute puts blockchain back in the conversationSony’s court argument that players do not truly own the digital games they buy has reopened a broader debate over what ownership means online. In a report by Decrypt, executives, researchers, and blockchain builders said the issue reaches far beyond gaming, touching ebooks, film, television, and music streaming, where purchases often amount to revocable licenses rather than durable property rights. They argued that centralized platforms retain the power to delete, edit, or restrict access to digital goods after the fact. Several of the people interviewed said blockchain and Web3 still offer a technical route toward clearer digital ownership, but only if both the ownership record and the underlying content are handled in a decentralized way. They also pointed to major shortcomings in earlier NFT models, including reliance on company-hosted files, public metadata that exposes content to anyone, and weak integration with wallets and marketplaces. While the technology for private or encrypted NFTs already exists, they said mainstream adoption still faces a credibility problem after the speculative NFT boom damaged public trust.730
FCG Night2026-09-11 07:33:31FCG Night wraps in New Taipei as NOXCAT joins as Gold Sponsor to discuss TCG, Web3 and gamingFCG Night | Future Card Game Night was recently held at the New Taipei E-Sports Base, bringing together participants from trading card collecting, gaming, Web3, branding and related industries to discuss how TCG, Web3 and gaming may intersect. The event focused on physical collectibles, digital assets, community culture and trading markets, with discussion centered on how Web3 technology could connect with the traditional collectibles market as cards gain richer digital identities, trading methods and use cases. NOXCAT joined the event as a Gold Sponsor and took part in industry discussions around card market evolution, digital infrastructure and transaction design. According to the release, the company used the event to highlight the direction of NOXCAT Wallet, which is integrating multi-chain asset management, social transfers, on-chain trading and escrow-backed transactions. NOXCAT said the goal is to simplify blockchain interactions and reduce the barrier for users entering Web3, especially in scenarios involving collectibles, RWA and transactions that combine online and offline delivery. ChannelLAB supported the event as a media partner, helping with content distribution and Web3 communications. The release described FCG Night as a cross-industry attempt to place cards, gaming, collectibles and Web3 in the same offline setting, creating room for direct discussion around users, assets and transactions.1250