Coinbase2026-09-28 20:48:38Coinbase Teases Pokémon Card Packs Tied to Physical CollectiblesCoinbase has teased a Pokémon card pack product backed by physical collectibles, according to a teaser cited by The Defiant. Based on the limited details available, collectors would be able to keep the cards they pull in a vault or have the items shipped to them. Coinbase has not announced a launch date in the teaser. The available source material is brief and does not include pricing, product mechanics, or a release timeline. It only points to the storage and delivery options tied to the collectibles. The Defiant page also notes that its articles are stored on Filecoin. No other rollout details were disclosed in the provided text.260
Policy Regula2026-09-02 08:29:25Lawyer Lin Shanglun says AI moats should be built around offline scarcity, trust, and complianceLawyer Lin Shanglun argues that as generative technology drives the cost of producing text, code, and charts close to zero, the assets and services with the strongest defenses may be the ones algorithms cannot easily replicate online. In his article, he points to the continued strength in physical Pokemon card and vintage sports card auctions as a case study in scarcity, shared historical value, and offline authentication. Lin says the same logic applies to professional services and enterprise software. In his view, the most durable barriers come from three areas: strict data privacy and international cybersecurity compliance, face-to-face trust built through offline business relationships, and non-public practical knowledge accumulated by experienced professionals. Public information can be read by models, he writes, but the details that often matter most in legal, medical, and operational work are not available on the open internet. He goes on to argue that AI builders should design products in reverse, embedding these “AI-resistant” elements into the system itself. That includes expert verification workflows, private feedback loops that turn offline know-how into proprietary assets, contract-level accountability structures, and human-in-the-loop delivery models that combine automation with expert judgment.990
Pokemon cards2026-08-11 13:06:07Pokémon Cards Are Becoming a Multibillion-Dollar Market. Crypto Wants to Fix How They TradePokémon cards are becoming a multibillion-dollar market, and the crypto industry wants to fix how those cards trade. Collectors have already spent millions of dollars on physical trading cards, while a number of blockchain startups are now turning physical Pokémon cards into digital assets, according to a CoinDesk report published on Aug. 11, 2026. The report, by Aoyon Ashraf and edited by Cheyenne Ligon, says the harder task is creating enough liquidity to compete with established marketplaces. In other words, the challenge isn't just putting cards on a blockchain — it's building the kind of deep, active trading environment that collectors can reasonably rely on when they decide where to buy and sell. The piece appears in CoinDesk's business section and is based on the observation that card collecting has grown big enough to attract crypto-focused startups. It does not name individual startups or platforms, and it does not provide specific sales figures beyond the broad description of a multibillion-dollar market and millions spent by collectors.1700
Pokemon cards2026-08-03 07:12:17Taipei card shop loses contact as affected players form self-help groupA trading dispute involving Taipei-based card store "Little Sheep Card Shop" has triggered a growing backlash among trading card game players after the business abruptly went dark on Aug. 3. The shop, located in Taipei’s Ximending area, reportedly shut down its LINE community, Instagram and Facebook channels overnight, while its physical storefront was found closed. The person in charge, surnamed Zheng, was at one point unreachable. Players say the store was still holding pre-ordered products, consigned cards, grading submissions and unsettled payments, prompting affected customers to organize a self-help group that quickly grew to more than 1,000 members. Online estimates of possible losses have ranged from over NT$100 million to NT$300 million, though police have not confirmed those figures. Taipei City Police Department’s Wanhua Precinct said it has received reports and will ask Zheng to appear for questioning as investigators examine cash flows, the whereabouts of cards, the number of affected customers and whether fraud may be involved. The report also noted that tokenized collectibles platforms such as Collector Crypt, Courtyard and Phygitals have tried to bring trading cards on-chain, but transparency on blockchain does not by itself remove custody risk tied to real-world assets.890
Pokemon cards2026-08-03 06:47:40Ximending card shop allegedly vanishes after deleting groups, with losses estimated at NT$300 millionA well-known Pokemon card shop in Taipei’s Ximending district, Xiaoyang Card Club, allegedly shut down without warning in the early hours of Aug. 3, deleting its three official LINE groups, closing its Instagram and Facebook accounts, and leaving its physical storefront locked. The report said more than 15,000 players were affected, with unfulfilled pre-orders, consigned collectibles, and cards sent for overseas grading driving estimated losses to NT$300 million. According to the report, the shop opened a physical location on Chengdu Road in January and built a following through in-store operations and active community management. Users said a self-help group formed overnight and quickly grew to more than 3,800 members. Some online posts also claimed the shop’s person in charge, surnamed Zheng, had been seen departing Taiwan through Taoyuan Airport on July 30. Taipei’s Department of Legal Affairs sent staff to inspect the company’s registered address on the morning of Aug. 3, but found the premises closed with no response. Consumer protection official Lin Chuan-chien said that if a business halts operations without notice, consumers may seek refunds and damages. Wanhua Precinct said it has accepted multiple reports and will notify the person in charge to appear for questioning.540
Japan2026-07-28 02:03:56Japan lawmakers form trading card caucus after $16 million Pokémon card saleJapan’s ruling Liberal Democratic Party has moved to put the trading card market under closer scrutiny after a rare Pokémon card sold for about $16 million in February. On July 23, a cross-party parliamentary group, the Trading Card Promotion Parliamentary League, was formally launched in the Diet to examine risks tied to counterfeit cards, bulk hoarding for resale, and money laundering. According to the report, caucus head Seiji Kihara said trading cards are an industry that can compete globally, but the market is now facing visible structural problems. He listed three main concerns: circulation of counterfeit products, large-scale stockpiling for resale, and the use of cards in money laundering because individual cards generally lack unique identifiers, making ownership transfers hard to trace from printing to resale. Japan’s Ministry of Economy, Trade and Industry estimates the domestic trading card market grew from ¥177.6 billion in fiscal 2021 to ¥338.4 billion in fiscal 2025, nearly doubling in four years. The report also pointed to a pricing imbalance: franchises such as Pokémon and Yu-Gi-Oh! originated in Japan, but card values are heavily influenced by grades assigned by U.S. authenticator PSA. The caucus is expected to keep gathering views from manufacturers and grading firms before drafting policy proposals.2040
Logan Paul2026-07-24 02:15:16Logan Paul Sells Pikachu Illustrator Card for $16.49M, Setting Pokémon RecordLogan Paul’s PSA-10 Pikachu Illustrator card sold for $16.492 million through Goldin, setting a new record for a Pokémon card. He also addressed its earlier fractional ownership on Liquid Marketplace.280
Collector Cry2026-07-23 00:10:14Collector Crypt Breaks Into Top Revenue Ranks as Whale Spending Drives 97% of IncomeCollector Crypt has entered the top protocol revenue ranks, but its income is heavily concentrated: about 14.6% of users generated 97.1% of revenue, with growth fueled by gacha activity, Pokemon cards, and CARDS buybacks.680