Opus 5 built a boat racing game with 690 million tokens, and a GPT-5.6 remake followed at about $5
A viral AI-generated game demo is drawing attention after two separate builds showed how different model stacks and workflows can produce similar results at very different apparent costs. The first project, called INK TIDE, was shared by developer Vyom, who said it was generated with Opus 5 from a single prompt in a one-shot run. According to the article, that process consumed 690 million tokens and cost $423. The game features a cartoon-style speedboat racing setup with lap counting, rankings, a minimap, racing UI, and code-generated models, textures, and audio built with Vite, TypeScript, and Three.js.
The prompt behind the project was reportedly around 2,000 words long and structured more like a full product requirements document than a simple instruction. It also included a multi-agent workflow, assigning separate sub-agents to areas such as water simulation, toon rendering, boat physics, AI opponents, animation, audiovisual systems, and performance, with a visual review loop based on screenshots.
Soon after, Anul Agarwal shared a similar remake built in Codex using GPT-5.6 Sol Ultra as the main agent and GPT-5.6 Luna Max for execution. That version took roughly five hours and two prompts, with an estimated cost of about $5 based on subscription allocation rather than a standalone API bill. The article says the remake reproduced the broad structure of the original, but its visual quality and polish were clearly lower.